January 20th, 2025
League of Legends (LoL), one of the most popular multiplayer online battle arenas (MOBA) in the world, has recently found itself at the center of controversy within its player base. The focus of this debate? The ongoing nerfing or removal of several ingame rewards both free-to-play and paid. From mastery rewards to event orb bundles, players have raised concerns about what feels like a reduction in value across the board. This trend has left many wondering if Riot Games is embracing a form of “shrinkflation” where the same price nets less value over time.
Let’s dive deeper into these changes and their implications for the LoL community.
One of the most prominent issues players have flagged is the nerfing of free-to-play rewards. Historically, LoL has offered a variety of incentives to players, from level-up chests and mastery rewards to event passes and the iconic "First Win of the Day" bonuses. These rewards served as a means of progression and engagement for players who chose not to spen money on the game.
Here’s a breakdown of some notable changes:
These changes paint a troubling picture for those who rely on free-to-play incentives to enjoy League of Legends. But the dissatisfaction doesn’t end there.
What fewer players seem to have noticed, but is equally significant, is the nerf to paid orb bundles. These bundles, traditionally available during major events, were a premium purchase for those looking to maximize their rewards. Previously, the max-tier orb bundle included:
This was a compelling deal for players willing to invest money in the game, offering not just immediate rewards but flexibility with the included tokens. However, recent changes have removed the tokens entirely from these bundles, with no added value to replace them. Players are now effectively getting less for the same price—a classic example of shrinkflation.
Shrinkflation is a term often used in consumer goods markets to describe the phenomenon where product sizes shrink, or features are removed, while prices remain the same. In the case of League of Legends, this concept is manifesting in both free and paid rewards.
For the player base, these changes feel like a devaluation of their time and money. Free-to-play players are losing access to meaningful progression systems, while paying players are seeing diminished returns on their investment. The removal of tokens from orb bundles is particularly egregious, as it was a feature that allowed for customization and added value.
The backlash isn’t just about rewards; it’s about trust. For years, Riot Games has cultivated a loyal player base by balancing monetization with meaningful rewards. The current changes signal a shift that could alienate both free-to play and paying players alike. This is especially concerning given the competitive nature of the gaming industry, where other titles are vying for players’ time and money.
To rebuild trust and mitigate dissatisfaction, Riot Games could:
The nerfing of rewards in League of Legends—both free and paid—has ignited a debate within the community. By addressing these concerns head-on and restoring value to their systems, Riot has the opportunity to reaffirm its commitment to the players who have kept LoL thriving for over a decade. Whether they seize this opportunity remains to be seen.If you looking for more affordable in game Rewards & Looking to Buy LoL Loot you can check out lolgift.gg.
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